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A Rough Guide to Scientific Computing On the PlayStation 3
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Short Description: A Rough Guide to Scientific Computing On the PlayStation 3. Technical Report UT-CS-07-595. Version 1.0. by Alfredo Buttari. Piotr Luszczek. Jakub Kurzak ...
Content Inside: SCOP3A Rough Guide to Scientific Computing On the PlayStation 3Technical Report UT-CS-07-595Version 1.0by Alfredo ButtariPiotr LuszczekJakub KurzakJack DongarraGeorge BosilcaInnovative Computing LaboratoryUniversity of Tennessee KnoxvilleMay 11, 2007Document Outline1 Introduction2 Hardware2.1 CELL Processor2.1.1 POWER Processing Element (PPE)2.1.2 Synergistic Processing Element (SPE)2.1.3 Element Interconnection Bus (EIB)2.1.4 Memory System2.2 PlayStation 32.2.1 Network Card2.2.2 Graphics Card2.3 GigaBit Ethernet Switch2.4 Power Consumption3 Software3.1 Virtualization Layer: Game OS3.2 Linux Kernel3.3 Compilers3.4 TCP/IP Stack3.5 MPI4 Cluster Setup4.1 Basic Linux Installation4.2 Linux Kernel Recompilation4.3 IBM CELL SDK Installation4.4 Network Configuration4.5 MPI Installation4.5.1 MPICH14.5.2 MPICH24.5.3 Open MPI5 Development Environment5.1 CELL Processor5.2 PlayStation 3 Cluster6 Programming Techniques6.1 CELL Processor6.1.1 Short Vector SIMD'ization6.1.2 Intra-Chip Communication6.1.3 Basic Steps of CELL Code Development6.1.4 Quick Tips6.2 PlayStation 3 Cluster7 Programming Models7.1 CorePy7.2 Octopiler7.3 RapidMind7.4 PeakStream7.5 MPI Microtask7.6 Cell Superscalar7.7 The Sequoia Language7.8 Mercury Multi-Core Framework7.9 IBM Accelerated Library Framework8 Application Examples8.1 CELL Processor8.1.1 Dense Linear Algebra8.1.2 Sparse Linear Algebra8.1.3 Fast Fourier Transform8.2 PlayStation 3 Cluster8.2.1 The SUMMA Algorithm8.3 Distributed Computing8.3.1 Folding@Home9 Summary9.1 Limitations of the PS 3 for Scientific Computing9.2 CELL Processor Resources9.3 FutureA Acronyms
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